前言
不知道大家是否还记得1.0版本程序, 我们现在要对他进行升级了!
所谓回声服务器, 就是客户端发送的数据, 能够像声音一样回弹, 服务器原样返还给客户端.
server.c
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| #include <stdio.h> #include <string.h> #include <stdlib.h> #include <unistd.h> #include <arpa/inet.h> #include <sys/socket.h> #include <netinet/in.h> #define BUF_SIZE 100
int main() { int server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(server_socket < 0){ printf("socket() error\n"); return 0; } struct sockaddr_in server_addr; memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(1234); server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
bind(server_socket, (struct sockaddr *) & server_addr, sizeof(server_addr));
listen(server_socket, 20);
struct sockaddr_in client_addr; socklen_t client_addr_size = sizeof(client_addr); int client_socket = accept(server_socket, (struct sockaddr *) & client_addr, &client_addr_size);
char buffer[BUF_SIZE]; read(client_socket, buffer, sizeof(buffer)); printf("服务器端接受到的消息:%s\n", buffer); write(client_socket, buffer, sizeof(buffer));
close(client_socket); close(server_socket);
}
|
client.c
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| #include <stdio.h> #include <string.h> #include <stdlib.h> #include <unistd.h> #include <arpa/inet.h> #include <sys/socket.h> #include <netinet/in.h> #define BUF_SIZE 100
int main(){ int client_socket = socket(AF_INET, SOCK_STREAM, 0); if(client_socket < 0) { printf("socket error! \n"); return 0; }
struct sockaddr_in server_addr; memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(1234); server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
connect(client_socket, (struct sockaddr *) & server_addr, sizeof server_addr);
char buffer_send[BUF_SIZE] = {0}; printf("输入发送消息:"); fgets(buffer_send, 100, stdin); write(client_socket, buffer_send, sizeof(buffer_send));
char buffer_recv[BUF_SIZE] = {0}; read(client_socket, buffer_recv, sizeof(buffer_recv) - 1);
printf("接收到的消息:%s\n", buffer_recv); close(client_socket);
}
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一点理解:
服务器端创建了两个socket, 一个server_socket, 用来创建连接, 而client_socket用来通信, 客户端创建了一个socket, 没有绑定端口和ip的环节, 我理解它为client_socket, 直接通过connect连接服务器, 之后, 两个client_socket就能互相通信, 客户端写入它, 服务器端就能读取.
Author:
Qin Peng
License:
Copyright (c) 2020 BY QPWLKQ LICENSE
Slogan:
每一个不曾起舞的日子, 都是对生命的辜负